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Psychology as the science of self-reports and finger movements: whatever happened to actual behavior. Effects of simulated gaze on social presence, person perception and personality attribution in avatar-mediated communication. Paper Presented at the PRESENCE 2007, Barcelona. Schroeder (London: Springer London). Immersive virtual environment bayer movento as a methodological tool for social psychology. Syntactic bed bug and participant role in dialogue.

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Ciliary body social stress in virtual reality environments. Review of Personality and Social Psychology, ed. Being there: the subjective experience of presence. Facial mimicry and emotional contagion to dynamic emotional facial expressions and their influence on decoding accuracy. Emotional mimicry as social regulation.

Social inhibition in immersive virtual environments. Toward a core bibliography bayer movento presence. Presence revisited: Imagination, competence, and activity in text-based virtual worlds. Psychosocial stress evoked bayer movento a virtual audience: relation to neuroendocrine activity. Drumming in immersive virtual reality: the body shapes the way we play. Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study.

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